Pitch shifting, rhythms, & a figure

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Audio Damage’s Discord4 pitch-shifting delay for iOS. This company was founded in the United States in 2002.

SEPTEMBER 13th 2018 — Today I continued several long-running threads in my life:

First, learning to use more music-making apps, in this case Audio Damage’s pitch-shifting delay Discord4.

This allows for creating various effects for which I have no immediate use — but I am proceeding methodically to build a strong and wide foundation in all areas of music-making. It is good to have skills to draw upon when the need arises. This one relates for me most to the end stage of putting flourishes on otherwise pretty finished pieces.

Second, building my personal rhythmic vocabulary. In Paris last winter, I started implementing this idea when I found a notebook perfect for this purpose. Rather than horizontal or horizontal and vertical lines, its pages are marked with matrices of small crosses.

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This little book from Paris holds my catalogued rhythmic vocabulary so far. After noting down each new rhythmic pattern with simple Xes over the cross matrices on the pages, I transfer each pattern to three solid favorite music-making apps. I’ll be able to draw upon this treasury of inspiration and material for the rest of my life.

I had long been pondering this notion of starting to create a personal catalogue of rhythms, because I had come to realize that this is a key to much greater musical productivity in the future.

I derive these rhythms from melodies and harmonies of music as well as strictly percussive music and personal inspirations. And these rhythms can be used not only for percussive but also melodic and harmonic ends in creating new pieces.

As for the notebook, it didn’t hurt that its cover is themed in pink Tiki symbology. That made me smile. Tiki paraphernalia, so linked with 50s Americana of a certain kind, holds for me a quaint, carefree charm.

As for the figure mentioned in the title of this post, I learned yesterday that our little dark adventure game SERENA (for which I was one of the writers) has now been downloaded 1,684,328 times on Steam.

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More than 1.6 million downloads.

It is quite mind-boggling. Over 1.6 million souls all over the world have for a myriad reasons downloaded and experienced our game. We all poured our best work possible at that time into this game — I remember the exactly two months it took us to make it from conception to release as an extremely fertile, productive, inspired time — but it is safe to say this popularity has exceeded all our expectations. It seems to have struck a chord in the hearts of many.

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